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Gold Medal Software - Volume 3 (Gold Medal) (1994).iso
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MOONEY.DOC
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1993-11-07
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The RUSSAIR collection of planes for Microsoft Flight Simulator 4.0b.
Documentation
(Updated November 7, 1993)
Copyright 1992-1993 by Russell Mueller
Member of the Association of Shareware Professionals
_______
____|__ | (R)
--| | |-------------------
| ____|__ | Association of
| | |_| Shareware
|__| o | Professionals
-----| | |---------------------
|___|___| MEMBER
"AAF version of 1961 Mooney Mark 21 M(20B)"
(2nd Edition) by Russell Mueller, 1993
An add-on aircraft for Microsoft Flight Simulator.
Created with Mallard's Aircraft & Adventure Factory
(AAF not required)
Model and Manufacturer:
1961 Mooney Mark 21 M(20B)
Mooney Aircraft, Inc.
Kerrville, TX
USA
FILES:
MOONEY__. Copy this file to your \FS4 directory to fly
MOONEY__.SIM Copy this file to your \FS4 directory to fly
MOONEY.DOC This documentation file
CHANGES IN THIS REVISION
After letting the original owner of 74732 fly this model, he
insisted on several changes, namely:
1) Revised flight model to make the plane less sensitive in elevator,
slightly more drag, less bounce on landing although the plane is
still a "floater" on landing. Also less lift from flaps.
2) Eliminated bleedthrough between wings and fuselage from bottom
view. As much as I tried, I could not eliminate fuselage bleedthrough
under red belly paint from certain views.
3) Added "blackout" wheel wells when gear extended.
4) Revised gear door shape.
GENERAL INFORMATION:
The Mooney Mark 21 M(20B) modeled here was inspired by a
colleague named Steve whom I work with, who owned 74732 in the
mid '60's. He was forced to sell the plane after an in-flight
engine failure (and uneventful landing), due to lack of funds for
a rebuild. Steve was a belly turret gunner in a B-17 in WWII.
As you can imagine, he is fond of anything to do with flying and
planes. He speaks very highly of the Mooney, especially for it's
glide performance after an engine failure. <Grin>
The "N" number, 74732, is not an error in my building of the
model. This was the factory assigned "N" number, although it did
not include the "N".
Steve was kind enough to loan me the Owner's Manual as well as
the Service and Maintenance Manual for the Mooney.
Some people familiar with current Mooneys might think that
various aspects of the model here are "wrong", such as the side
window shapes. I assure you that these are correct for the 1961 model,
within the limits of creating planes in AAF/FS4. Later models have
"square" cornered windows and a different front canopy shape.
The paint scheme used on the model here is a deviation from the
original's. Although somewhat busy, it is fairly representative of the
paint scheme used on Mooney's made in the early '60's. The planes with
the rounded side windows had a paint frame around the side windows that
made the windows look square, much like the later models have. Because
of the resolution limits in FS4, this scheme made it difficult to see
the actual window shape, so I chose a paint scheme from the 1967 Mark 21
sales brochure on a Super 21 model. Steve was not too happy with my
choice of color scheme. :(
FLYING:
The flight model is based on the Experimental Prop
Aircraft from ASD/FS4. The weight was changed to 1700 lbs to
accomodate the empty weight and a pilot. Handling is gentle, but
requires a precise touch. I've found in FS4, with high horsepower
planes with relatively light weights, that planes tend to float even at
idle power. The Mooneys have always had a reputation for excellent
glide performance, due to their laminar flow wing and low drag. This
results in lots of float on landing, so watch your speed. The plane
can be dead-stick landed relatively easily. Take-off is easy. You
can rotate at about 60 knots, or let it fly itself off at about 80 knots.
The Owner's manual specifies that the pilot should accelerate to between
65 and 75 miles per hour and then smoothly apply back pressure. "When
the Mark 21 breaks ground, it will tend to 'rock' into a nose-high attitude.
To compensate for this tendency, relax some elevator back pressure as soon
as the nose-wheel leaves the ground". Initial climbout is made at an
indicated 96 MPH, and then increased to 115-120 MPH.
For short field take-off, keeps flaps retracted until reaching 60 MPH,
at which time you can drop flaps and add back pressure. Maximum angle of
climb is achieved with one notch of flaps and climbing at 70 to 80 MPH IAS.
Note that FS4 instruments are in knots.
LANDING:
Throttle down, (25% - 50%) and fly down to landing. Sink rate is
low at low throttle, as the plane tends to float. There are working
flaps on the model. If you have floating problems on landing, then
use less flaps.
If you are new to FS4, you should spend some time with
a plane such as the Cessna in FS4 to practice take-offs and
landings, and touch and goes.
I prefer sensitive aircraft in FS4, and so some folks may
find the plane a little "touchy", especially in pitch, dependent
on your joystick.
ABOUT JOYSTICKS:
I like to fly with a ThrustMaster FCS or FCS Pro
joystick, and set the sensitivity to maximum (4-E-B-8-ESC-ESC)
for most planes. You may wish to compensate by lowering the
sensitivity. In my flying using other joysticks, (Suncom TAC 1,
CH Flightstick), I set sensitivity to mid level (about 5 or 6).
I have found that the Thrustmaster flys best at the high sensitivity,
and teaches the arm-chair pilot to fly gently with the stick instead
of wrestling the joystick full-throw. In an informal experiment using
non-computer users, non-flight simulator 'lab rats', whose only
joystick time was using arcades, in using the TAC 1 or Flightstick,
they had a tendency to over-control. None of the 'volunteers' were
able to successfully land *ANY* plane in FS4 with the TAC 1 or
Flightstick, but were successful using the Thrustmaster with maximimum
sensitivity. I hope that explains why I am using max sensitivity.
It was not an attempt to improve performance artificially.
MAX CRUISE:
The Owners Manual shows normal cruise to be 139-143 MPH indicated
(169 MPH TAS) at 10,000 feet at 2300 rpm at 64% power.
It may take some work to set up trim, but I have
trimmed it for level flight at 10,000 ft and attained 160 knots
with fuel fuel, and max power. Be sure to set all winds to zero to
get accurate readings. It will take some time to reach the max
speed as speed builds slowly near the top.
I use the 747 panel from SGA to use the digital readout of
airspeed.
The easiest way to check max cruise is to set up Autopilot,
and let the plane fly and stabilize, perhaps as long as
15 minutes with some planes to get an accurate reading of the
airspeed.
AAF NOTES:
Parts: 158
MP: 201% (Not Multi-Player Compatible)
ADDITIONAL NOTES:
The plane was created from 3-views in the original Service
and Maintenance Manual from a 1961 M20B, dated 15 June 1961.
DEFINITION OF SHAREWARE
Shareware distribution gives users a chance to try software
before buying it. If you try a Shareware program and continue
using it, you are expected to register. Individual programs
differ on details -- some request registration while others
require it, some specify a maximum trial period. With
registration of RUSSAIR, you get the most recent revision of
the airplane files for use with Microsoft Flight Simulator 4.0b,
and source code for use with Mallard's Aircraft and Adventure Factory.
Copyright laws apply to both Shareware and commercial software,
and the copyright holder retains all rights, with a few specific
exceptions as stated below. Shareware authors are accomplished
programmers, just like commercial authors, and the programs are
of comparable quality. (In both cases, there are good programs
and bad ones!) The main difference is in the method of
distribution. The author specifically grants the right to copy
and distribute the software, either to all and sundry or to a
specific group. For example, some authors require written
permission before a commercial disk vendor may copy their
Shareware.
Shareware is a distribution method, not a type of software. You
should find software that suits your needs and pocketbook,
whether it's commercial or Shareware. The Shareware system makes
fitting your needs easier, because you can try before you buy.
And because the overhead is low, prices are low also. Shareware
has the ultimate money-back guarantee -- if you don't use the
product, you don't pay for it.
DISCLAIMER - AGREEMENT
Users of RUSSAIR planes must accept this disclaimer of warranty:
"RUSSAIR planes are supplied as is. The author disclaims all
warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose.
The author assumes no liability for damages, direct or conse-
quential, which may result from the use of RUSSAIR planes."
RUSSAIR is a "shareware program" and is provided at no charge
to the user for evaluation. Feel free to share it with your
friends, but please do not give it away altered or as part of
another system. The essence of "user-supported" software is to
provide personal computer users with quality software without
high prices, and yet to provide incentive for programmers to
continue to develop new products. If you find these program files
useful and find that you are using RUSSAIR planes and continue to use
RUSSAIR after a reasonable trial period, you must make a reg-
istration payment to Russell Mueller for each RUSSAIR set.
The registration fee will license one copy of the collection for use
on any one computer at any one time. You must treat this software just
like a book. An example is that this software may be used by any
number of people and may be freely moved from one computer
location to another, so long as there is no possibility of it
being used at one location while it's being used at another.
Just as a book cannot be read by two different persons at the
same time.
Anyone distributing RUSSAIR planes for any kind of remuneration must
first contact Russell Mueller at the address below for authorization
and licensing agreement.
You are encouraged to pass a copy of RUSSAIR along to your
friends for evaluation. Please encourage them to register their
copy if they find that they can use it. All registered users
will receive a copy of the latest version of the RUSSAIR
system, software support via mail for 3 months
from date of registration, and the source code for use with
Mallard's Aircraft and Adventure Factory for modifying the
planes for your own personal use. The planes may not be used
in a commercial, shareware, or other retail program without
a license from the author.
***ASP Ombudsman Policy********************************************
"This program is produced by a member of the Association of Shareware
Professionals (ASP). ASP wants to make sure that the shareware principle
works for you. If you are unable to resolve a shareware-related problem with
an ASP member by contacting the member directly, ASP may be able to help.
The ASP Ombudsman can help you resolve a dispute or problem with an ASP
member, but does not provide technical support for members' products.
Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442
or send a Compuserve message via Compuserve Mail to ASP Ombudsman
70007,3536.
The OMB may be contacted by FAX by sending to the ASP FAX number:
(616) 788-2765. In communication with the OMB, please include a
telephone number and/or FAX if available."
*******************************************************************
INSTALLATION of the RUSSAIR collection of planes:
1. You must first have installed Microsoft Flight Simulator 4.0b on your hard drive.
If you do not have Microsoft Flight Simulator 4.0b, contact Microsoft for an
upgrade to 4.0b.
2. Copy all the files from the floppy and unarchive them if necesssary.
3. Copy the files for each plane to your \FS4 subdirectory.
4. Start Flight Simulator 4 and select a new plane from the menus using
"1, E" and scroll through the planes listed using the "6" key.
Information on each plane can be viewed using the "7" key.
For further information on using different planes in Microsoft Flight Simulator,
consult the manual from the game.
All my AAF creations are original works and not modifications of another's
AAF work. They are copyright by Russell Mueller and may not be resold
or used in any commercial, retail, or shareware program without arrangement
with the author.
BBS sysops may not charge for the distribution of this file. Free access type
BBS's may include the RUSSAIR collection in their libraries for distribution.
The following is a list of planes that are available on the Flight Simulator forum
on Compuserve. GO FSFORUM and browse in Library 5.
They are available directly from the author/creator in three sets:
Each set is $ 5 U.S.
Two sets for $ 8.00 U.S.
All 3 sets for $10.00 U.S.
RUSSAIR SET #1
1. GLASRG.ZIP Glasair Retractable
2. GLASFT.ZIP Glasair Fixed Trigear
3. GLASTD.ZIP Glasair Tail Dragger
4. VARVIG.ZIP Rutan VariViggen
5. SOLITR.ZIP Rutan Solitaire
6. VOYAGR.ZIP Rutan Voyager
7. QUICKI.ZIP Quickie Homebuilt
8. X-29.ZIP Grumman/NASA X-29 FSW
9. LONGEZ.ZIP Rutan LongEZ
10. XF5U-1.ZIP Vought Flying Pancake
RUSSAIR SET #2
11. B100.ZIP Beech King Air B100
12. P3.ZIP P-3 Orion Anti-sub/recon
13. SKIPPR.ZIP Beechcraft Skipper
14. XP55.ZIP Curtiss-Wright experimental canard (WWII)
15. SHINDN.ZIP Shinden, Japanese Experimental canard (WWII)
16. BD-5J.ZIP Bede 5 Jet
17. BD-5.ZIP Bede 5 Prop version
18. C310.ZIP Cessna 310 twin
19. STRSHP.ZIP Beechcraft Starship
20. STAGGR.ZIP Beechcraft G17S Staggerwing
RUSSAIR SET #3
21. POND.ZIP Rutan/Pond Unlimited Racer
22. MOONEY.ZIP 1961 Mooney Mark 21 M(20B)
23. FOKDRI.ZIP 1917 Fokker Dr.I Triplane
24. HOOVER.ZIP Bob Hoover's yellow P-51D/Rockwell
25. STS.ZIP The Space Shuttle Orbiter
26. P-51B.ZIP North American P-51 B/C model
27. BD-10.ZIP Jim Bede's BD-10 Supersonic Homebuilt
28. P51DRM.ZIP North American P-51D Mustang
29. JN4DRM.ZIP Curtiss JN-4D Jenny biplane trainer
30. HK-1RM.ZIP Hughes HK-1 Flying Boat, "Spruce Goose"
BONUS PLANES (When ordering all 3 sets)
31. C205RM.ZIP Cessna 205
32. PORTER.ZIP Pilatus Turbo Porter
If you wish to have these sets of my AAF models, including the AFX source
file and flight reference SIM files, then just send a check
or International Money Order or International Postal Money Order
(payable in U.S. dollars) plus shipping and handling charges for shipping
outside the USA to:
Russell Mueller
507 Washington Gdns
Washington, NJ 07882-9205
If ordering from outside the U.S., then please use an International
Money Order (payable in U.S. dollars) available at most banks and
post offices around the world. Include $3.00 U.S. for postage and
handling.
Specify disk size desired, and which set of RUSSAIR planes that you would like.
<End Of File>