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- The RUSSAIR collection of planes for Microsoft Flight Simulator 4.0b.
- Documentation
- (Updated November 7, 1993)
- Copyright 1992-1993 by Russell Mueller
- Member of the Association of Shareware Professionals
- _______
- ____|__ | (R)
- --| | |-------------------
- | ____|__ | Association of
- | | |_| Shareware
- |__| o | Professionals
- -----| | |---------------------
- |___|___| MEMBER
-
- "AAF version of 1961 Mooney Mark 21 M(20B)"
- (2nd Edition) by Russell Mueller, 1993
- An add-on aircraft for Microsoft Flight Simulator.
- Created with Mallard's Aircraft & Adventure Factory
- (AAF not required)
-
- Model and Manufacturer:
- 1961 Mooney Mark 21 M(20B)
- Mooney Aircraft, Inc.
- Kerrville, TX
- USA
-
-
- FILES:
- MOONEY__. Copy this file to your \FS4 directory to fly
- MOONEY__.SIM Copy this file to your \FS4 directory to fly
- MOONEY.DOC This documentation file
-
-
-
- CHANGES IN THIS REVISION
- After letting the original owner of 74732 fly this model, he
- insisted on several changes, namely:
- 1) Revised flight model to make the plane less sensitive in elevator,
- slightly more drag, less bounce on landing although the plane is
- still a "floater" on landing. Also less lift from flaps.
- 2) Eliminated bleedthrough between wings and fuselage from bottom
- view. As much as I tried, I could not eliminate fuselage bleedthrough
- under red belly paint from certain views.
- 3) Added "blackout" wheel wells when gear extended.
- 4) Revised gear door shape.
-
-
- GENERAL INFORMATION:
-
- The Mooney Mark 21 M(20B) modeled here was inspired by a
- colleague named Steve whom I work with, who owned 74732 in the
- mid '60's. He was forced to sell the plane after an in-flight
- engine failure (and uneventful landing), due to lack of funds for
- a rebuild. Steve was a belly turret gunner in a B-17 in WWII.
- As you can imagine, he is fond of anything to do with flying and
- planes. He speaks very highly of the Mooney, especially for it's
- glide performance after an engine failure. <Grin>
- The "N" number, 74732, is not an error in my building of the
- model. This was the factory assigned "N" number, although it did
- not include the "N".
- Steve was kind enough to loan me the Owner's Manual as well as
- the Service and Maintenance Manual for the Mooney.
- Some people familiar with current Mooneys might think that
- various aspects of the model here are "wrong", such as the side
- window shapes. I assure you that these are correct for the 1961 model,
- within the limits of creating planes in AAF/FS4. Later models have
- "square" cornered windows and a different front canopy shape.
- The paint scheme used on the model here is a deviation from the
- original's. Although somewhat busy, it is fairly representative of the
- paint scheme used on Mooney's made in the early '60's. The planes with
- the rounded side windows had a paint frame around the side windows that
- made the windows look square, much like the later models have. Because
- of the resolution limits in FS4, this scheme made it difficult to see
- the actual window shape, so I chose a paint scheme from the 1967 Mark 21
- sales brochure on a Super 21 model. Steve was not too happy with my
- choice of color scheme. :(
-
- FLYING:
- The flight model is based on the Experimental Prop
- Aircraft from ASD/FS4. The weight was changed to 1700 lbs to
- accomodate the empty weight and a pilot. Handling is gentle, but
- requires a precise touch. I've found in FS4, with high horsepower
- planes with relatively light weights, that planes tend to float even at
- idle power. The Mooneys have always had a reputation for excellent
- glide performance, due to their laminar flow wing and low drag. This
- results in lots of float on landing, so watch your speed. The plane
- can be dead-stick landed relatively easily. Take-off is easy. You
- can rotate at about 60 knots, or let it fly itself off at about 80 knots.
- The Owner's manual specifies that the pilot should accelerate to between
- 65 and 75 miles per hour and then smoothly apply back pressure. "When
- the Mark 21 breaks ground, it will tend to 'rock' into a nose-high attitude.
- To compensate for this tendency, relax some elevator back pressure as soon
- as the nose-wheel leaves the ground". Initial climbout is made at an
- indicated 96 MPH, and then increased to 115-120 MPH.
- For short field take-off, keeps flaps retracted until reaching 60 MPH,
- at which time you can drop flaps and add back pressure. Maximum angle of
- climb is achieved with one notch of flaps and climbing at 70 to 80 MPH IAS.
- Note that FS4 instruments are in knots.
-
-
- LANDING:
- Throttle down, (25% - 50%) and fly down to landing. Sink rate is
- low at low throttle, as the plane tends to float. There are working
- flaps on the model. If you have floating problems on landing, then
- use less flaps.
- If you are new to FS4, you should spend some time with
- a plane such as the Cessna in FS4 to practice take-offs and
- landings, and touch and goes.
- I prefer sensitive aircraft in FS4, and so some folks may
- find the plane a little "touchy", especially in pitch, dependent
- on your joystick.
-
-
- ABOUT JOYSTICKS:
-
- I like to fly with a ThrustMaster FCS or FCS Pro
- joystick, and set the sensitivity to maximum (4-E-B-8-ESC-ESC)
- for most planes. You may wish to compensate by lowering the
- sensitivity. In my flying using other joysticks, (Suncom TAC 1,
- CH Flightstick), I set sensitivity to mid level (about 5 or 6).
- I have found that the Thrustmaster flys best at the high sensitivity,
- and teaches the arm-chair pilot to fly gently with the stick instead
- of wrestling the joystick full-throw. In an informal experiment using
- non-computer users, non-flight simulator 'lab rats', whose only
- joystick time was using arcades, in using the TAC 1 or Flightstick,
- they had a tendency to over-control. None of the 'volunteers' were
- able to successfully land *ANY* plane in FS4 with the TAC 1 or
- Flightstick, but were successful using the Thrustmaster with maximimum
- sensitivity. I hope that explains why I am using max sensitivity.
- It was not an attempt to improve performance artificially.
-
-
- MAX CRUISE:
-
- The Owners Manual shows normal cruise to be 139-143 MPH indicated
- (169 MPH TAS) at 10,000 feet at 2300 rpm at 64% power.
- It may take some work to set up trim, but I have
- trimmed it for level flight at 10,000 ft and attained 160 knots
- with fuel fuel, and max power. Be sure to set all winds to zero to
- get accurate readings. It will take some time to reach the max
- speed as speed builds slowly near the top.
- I use the 747 panel from SGA to use the digital readout of
- airspeed.
-
- The easiest way to check max cruise is to set up Autopilot,
- and let the plane fly and stabilize, perhaps as long as
- 15 minutes with some planes to get an accurate reading of the
- airspeed.
-
-
- AAF NOTES:
- Parts: 158
- MP: 201% (Not Multi-Player Compatible)
-
- ADDITIONAL NOTES:
- The plane was created from 3-views in the original Service
- and Maintenance Manual from a 1961 M20B, dated 15 June 1961.
-
-
- DEFINITION OF SHAREWARE
-
- Shareware distribution gives users a chance to try software
- before buying it. If you try a Shareware program and continue
- using it, you are expected to register. Individual programs
- differ on details -- some request registration while others
- require it, some specify a maximum trial period. With
- registration of RUSSAIR, you get the most recent revision of
- the airplane files for use with Microsoft Flight Simulator 4.0b,
- and source code for use with Mallard's Aircraft and Adventure Factory.
-
- Copyright laws apply to both Shareware and commercial software,
- and the copyright holder retains all rights, with a few specific
- exceptions as stated below. Shareware authors are accomplished
- programmers, just like commercial authors, and the programs are
- of comparable quality. (In both cases, there are good programs
- and bad ones!) The main difference is in the method of
- distribution. The author specifically grants the right to copy
- and distribute the software, either to all and sundry or to a
- specific group. For example, some authors require written
- permission before a commercial disk vendor may copy their
- Shareware.
- Shareware is a distribution method, not a type of software. You
- should find software that suits your needs and pocketbook,
- whether it's commercial or Shareware. The Shareware system makes
- fitting your needs easier, because you can try before you buy.
- And because the overhead is low, prices are low also. Shareware
- has the ultimate money-back guarantee -- if you don't use the
- product, you don't pay for it.
-
- DISCLAIMER - AGREEMENT
-
- Users of RUSSAIR planes must accept this disclaimer of warranty:
- "RUSSAIR planes are supplied as is. The author disclaims all
- warranties, expressed or implied, including, without limitation,
- the warranties of merchantability and of fitness for any purpose.
- The author assumes no liability for damages, direct or conse-
- quential, which may result from the use of RUSSAIR planes."
-
- RUSSAIR is a "shareware program" and is provided at no charge
- to the user for evaluation. Feel free to share it with your
- friends, but please do not give it away altered or as part of
- another system. The essence of "user-supported" software is to
- provide personal computer users with quality software without
- high prices, and yet to provide incentive for programmers to
- continue to develop new products. If you find these program files
- useful and find that you are using RUSSAIR planes and continue to use
- RUSSAIR after a reasonable trial period, you must make a reg-
- istration payment to Russell Mueller for each RUSSAIR set.
- The registration fee will license one copy of the collection for use
- on any one computer at any one time. You must treat this software just
- like a book. An example is that this software may be used by any
- number of people and may be freely moved from one computer
- location to another, so long as there is no possibility of it
- being used at one location while it's being used at another.
- Just as a book cannot be read by two different persons at the
- same time.
-
-
- Anyone distributing RUSSAIR planes for any kind of remuneration must
- first contact Russell Mueller at the address below for authorization
- and licensing agreement.
-
- You are encouraged to pass a copy of RUSSAIR along to your
- friends for evaluation. Please encourage them to register their
- copy if they find that they can use it. All registered users
- will receive a copy of the latest version of the RUSSAIR
- system, software support via mail for 3 months
- from date of registration, and the source code for use with
- Mallard's Aircraft and Adventure Factory for modifying the
- planes for your own personal use. The planes may not be used
- in a commercial, shareware, or other retail program without
- a license from the author.
-
- ***ASP Ombudsman Policy********************************************
- "This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principle
- works for you. If you are unable to resolve a shareware-related problem with
- an ASP member by contacting the member directly, ASP may be able to help.
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP
- member, but does not provide technical support for members' products.
- Please write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442
- or send a Compuserve message via Compuserve Mail to ASP Ombudsman
- 70007,3536.
- The OMB may be contacted by FAX by sending to the ASP FAX number:
- (616) 788-2765. In communication with the OMB, please include a
- telephone number and/or FAX if available."
- *******************************************************************
- INSTALLATION of the RUSSAIR collection of planes:
-
- 1. You must first have installed Microsoft Flight Simulator 4.0b on your hard drive.
- If you do not have Microsoft Flight Simulator 4.0b, contact Microsoft for an
- upgrade to 4.0b.
- 2. Copy all the files from the floppy and unarchive them if necesssary.
- 3. Copy the files for each plane to your \FS4 subdirectory.
- 4. Start Flight Simulator 4 and select a new plane from the menus using
- "1, E" and scroll through the planes listed using the "6" key.
- Information on each plane can be viewed using the "7" key.
- For further information on using different planes in Microsoft Flight Simulator,
- consult the manual from the game.
-
-
- All my AAF creations are original works and not modifications of another's
- AAF work. They are copyright by Russell Mueller and may not be resold
- or used in any commercial, retail, or shareware program without arrangement
- with the author.
-
- BBS sysops may not charge for the distribution of this file. Free access type
- BBS's may include the RUSSAIR collection in their libraries for distribution.
-
-
- The following is a list of planes that are available on the Flight Simulator forum
- on Compuserve. GO FSFORUM and browse in Library 5.
- They are available directly from the author/creator in three sets:
-
- Each set is $ 5 U.S.
- Two sets for $ 8.00 U.S.
- All 3 sets for $10.00 U.S.
-
- RUSSAIR SET #1
- 1. GLASRG.ZIP Glasair Retractable
- 2. GLASFT.ZIP Glasair Fixed Trigear
- 3. GLASTD.ZIP Glasair Tail Dragger
- 4. VARVIG.ZIP Rutan VariViggen
- 5. SOLITR.ZIP Rutan Solitaire
- 6. VOYAGR.ZIP Rutan Voyager
- 7. QUICKI.ZIP Quickie Homebuilt
- 8. X-29.ZIP Grumman/NASA X-29 FSW
- 9. LONGEZ.ZIP Rutan LongEZ
- 10. XF5U-1.ZIP Vought Flying Pancake
-
- RUSSAIR SET #2
- 11. B100.ZIP Beech King Air B100
- 12. P3.ZIP P-3 Orion Anti-sub/recon
- 13. SKIPPR.ZIP Beechcraft Skipper
- 14. XP55.ZIP Curtiss-Wright experimental canard (WWII)
- 15. SHINDN.ZIP Shinden, Japanese Experimental canard (WWII)
- 16. BD-5J.ZIP Bede 5 Jet
- 17. BD-5.ZIP Bede 5 Prop version
- 18. C310.ZIP Cessna 310 twin
- 19. STRSHP.ZIP Beechcraft Starship
- 20. STAGGR.ZIP Beechcraft G17S Staggerwing
-
- RUSSAIR SET #3
- 21. POND.ZIP Rutan/Pond Unlimited Racer
- 22. MOONEY.ZIP 1961 Mooney Mark 21 M(20B)
- 23. FOKDRI.ZIP 1917 Fokker Dr.I Triplane
- 24. HOOVER.ZIP Bob Hoover's yellow P-51D/Rockwell
- 25. STS.ZIP The Space Shuttle Orbiter
- 26. P-51B.ZIP North American P-51 B/C model
- 27. BD-10.ZIP Jim Bede's BD-10 Supersonic Homebuilt
- 28. P51DRM.ZIP North American P-51D Mustang
- 29. JN4DRM.ZIP Curtiss JN-4D Jenny biplane trainer
- 30. HK-1RM.ZIP Hughes HK-1 Flying Boat, "Spruce Goose"
-
- BONUS PLANES (When ordering all 3 sets)
- 31. C205RM.ZIP Cessna 205
- 32. PORTER.ZIP Pilatus Turbo Porter
-
- If you wish to have these sets of my AAF models, including the AFX source
- file and flight reference SIM files, then just send a check
- or International Money Order or International Postal Money Order
- (payable in U.S. dollars) plus shipping and handling charges for shipping
- outside the USA to:
-
- Russell Mueller
- 507 Washington Gdns
- Washington, NJ 07882-9205
-
- If ordering from outside the U.S., then please use an International
- Money Order (payable in U.S. dollars) available at most banks and
- post offices around the world. Include $3.00 U.S. for postage and
- handling.
-
- Specify disk size desired, and which set of RUSSAIR planes that you would like.
- <End Of File>
-
-